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Energy drain sucks. The quest our group is on has the players exploring an ancient tomb, based on
I3 Pharaoh
. Long ago the inhabitants sealed themselves in bad stuff happened and most of them ended up undead; ghasts, ghouls, wrights, and wraiths it's a pretty miserable deadly place. We could have easily lost a few PC's if I hadn't gifted them a sweet healing stick to get them through the quest, they might be a little under powered for. Anyway the party added a cleric last session, and as a result they've been doing okay, but a wraith got through yesterday and tagged the ranger.
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I've always been of the opinion that energy drain attacks, not only suck, but are kind of unfair. It's happened to me and I hated it, I hated doing it to the ranger, but I'm not happy with any of the alternative energy drain systems I've perused. I've toyed with the idea of allowing a constitution saving throw, but I didn't think of it last night. Oh well, dame you Tolkien!