I'm thinking about writing a set of guild lines for the 3.5 punks playing in our AD&D game. There are a lot of great 3.5 rules, but we are not playing 3.5, so no you don't have free fucking action, an attack of opportunity (at all, but especially before your initiative, I bet you don't have the combat reflexes feat, oh yeah there are no feats), and your mages high wisdom score does not grant them bonus spells.
Yes it's all a game, and I've enjoy playing in a 3.5/Pathfinder games please just keep the rules in the proper game.
Ogre-Mage
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